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| Harbinger451.co.uk / Anti-Hero RPG |
![]() Anti-Hero RPG Systema universal RPG adaptable to any Period, Setting or Genreplay effective Evil or Indifferent characters as well as Good--------------------Welcome to the Anti-Hero universal role-playing system. A Traditional RPG with RTS & Tactical Team Play!an adaptable & realistic life sim with intuitive character & group managementIt is hoped that the game world conjured by the Anti-Hero system will make for a more realistic environment in which to play than competing role-playing systems offer. The recruiting of suitable allies and compatible companions will be of paramount concern, your character's life and well-being will depend on it. All characters, both friend and foe, will be at a more or less equivalent level so tactical and intelligent game play is essential. From the moment you start your Character Creation with an Alignment choice a clear strategy should be adopted, for all the decisions you make from then on in will have far reaching and potentially damning consequences. The Basic Game Mechanic of the Anti-Hero RPG Systemevery interaction has a percentage chance of successThe basic game mechanic of the Anti-Hero RPG System is a simple one. Any Interaction, whether it be an Action, Reaction, Attack or Defence, employed by an entity in the game (whether it be a character or creature, or in some cases an animate or inanimate object) has a certain percentage chance of success. That percentage is derived according to the applicable Attributes, Skills and Equipment (if any) used by that entity in attempting to carry out the Interaction. Once that percentage is calculated 2 D10s are thrown and if the resulting roll is below the required percentage then that particular Interaction was carried out successfully. If the roll is above the required percentage, then it was not and has failed. Yes, in this game, lower dice scores are preferable to higher ones. ![]() To roll a score between 1 and 100, two different coloured ten sided dice (2D10) must be used. At the onset of the game one die should be chosen to always represent the tens and the other to represent the ones. In this case the red die represents the tens and the yellow represents the ones, so the roll has a score of 86. The lowest possible roll is 01 and is always a success, while the highest, 00 representing 100, is always a fail. Broadly, in every interaction there is a Protagonist, the one who initiates an Action or Attack, and an Antagonist, the one who reacts to, or defends against it. Parallaxed - an Anti-Hero RPG for the PCcomputer based role-playing and strategy in the Gaea Parallaxis Anti-VerseThe Anti-Hero Role Playing Rules can be easily incorporated into the game mechanics of a computer RPG. Harbinger451 is currently working on such a computer game called Parallaxed (developmental title) - that is set in the Gaea Parallaxis Anti-Verse. If you have enjoyed this website, or found it useful, please consider making a Donation. It will be gratefully recieved and very much appreciated. Please SHARE this page...
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